Jun. 29th, 2012

-2 Bread Slicer knives
-2 Rain Of Saturday Assault Shotguns (.61 calibur)
-2 Garm Submachinegun (.61 calibur)
-2 Vent Assault Rifles (.61 calibur)
-2 Multi-Missile Launchers (Thanks to The President)
-1 Gray Scale Barrier Pierce/Shield (REVOLVAH STAKE)
-2 Grenade Launcher-A support weapon for infantry, sized up to IS standards. Packs a 10-round clip, and can fire as fast as the trigger is pulled.
-2 Bomb-What's a plane without bombs? Charles can mount two heavy bombs for taking out ships or fortifications.
-2 Missile rack-Sometimes less is more; while these only pack four missiles each, they're much faster and more damaging than the Metal Wolf's Itano missiles (Per missile. A huge swarm of rockets to the face will ruin everyone's day!).
-Metal Wolf Grenade Launcher-A large, extremely powerful AEO weapon. In Charl's hands it's more like an artillery cannon than anything else. It takes both hands to use, as it's meant for a much larger and stronger machine than the Rafale. Drawbacks are a fairly slow rate of fire and nasty kick.
-Metal Wolf Railgun-Long-range, high-energy direct fire weapon. This fills a similar role to a powerful sniper rifle. It's got a slow rate of fire on the Rafale, in part because of its energy draw, and precludes the use of other weapons at the same time. It's a bit more useful in Charlotte's hands than Micheal's, because, well...she believes in aiming.
-Falcata-It's a large, one-handed sword, designed as a slashing weapon with a lot of weight behind it. Charl's has been souped up to work as a vibroblade as well, to help better deal with modern armor composites.


Slots filled: 20/20

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June 2012

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